![]() **Bodybuilders' Bath**|Hot water block|12|Residents will change into new clothes and wield more powerful weapons.|600|3 **Kol Public Baths**|Hot water block|12|Residents will change into new clothes.|200|3 **Public Baths**|Hot water block|12|No effect.|100|3 **Sewing Room**|Sewing station|1|Gives Residents new clothes|300|2 **()**|Armoire|1|Residents get new clothes & use more powerful weapons|500|1 **()**|Armoire|1|Gives Residents new clothes|300|1 Hunger does not drop while in town|1000|3 **()**|Brick barbecue|1| Residents will cook and supply free food. **Flowery Foodery**|Brick Barbecue|1|Residents will supply food, and hunger won't drop while in the town|1000|2 **Cafeteria**|Cookfire|1|Residents will cook and supply free food|200|2 Hunger does not drop while in town|1000|1 **Comprehensive Kitchen**|Brick Barbecue|1|Residents will cook and supply free food. **()**|Brick Barbecue|1|Residents will cook and supply free food. ![]() **()**|Brick barbecue|1|Residents will cook and supply free food|500|1 **()**|Cookfire|1|Residents will cook and supply free food|200|1 **()**|Cookfire|1|Residents will cook and supply free food|150|1 **Holy Hostel**|Goddess statue|1|Residents will cook and supply free food. **Muscle Inn**||6|Increase residents maximum HP by 30%|350|3 **Rugged Guesthouse**||6|Increase residents maximum HP by 25%|350|3 **Butch Bedroom**||2|Increase residents maximum HP by 20%|250|3 **Expensive Inn**||6|Increase residents maximum HP by 25%|400|2 **Inexpensive Inn**|Straw Mattress|6|Increase residents maximum HP by 20%|300|1 **()**|Straw Mattress|4|Increase residents maximum HP by 15%|200|1 **()**|Straw Mattress|2|Increase residents max. Room Name|Items Required|Quantity|Effect|Base Points|Chapter All room recipes can be built at any point in the game provided you have access to the right items in place. If the room doesn't register, try building the walls 2 blocks high compared to your highest floor level. You can make rooms with uneven floor levels, however keep in mind that the "2 blocks high" rule for walls is always compared to the highest floor level next to the wall. Note that only items within the 1st & 2nd level (height) will be taken into account (compared to the floor level). All rooms require walls at least 2 blocks high and one door.
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